Why is it so hard to create? To get started on a creative project? To engage in creative writing? I am not sure the answer to that question, everyone who writes or engages in the creative process gets blocked in some way and at many periods of their careers. Currently I have been fighting to find the time and the motivation to create more, and I have at least two good ideas to develop.
My saving grace is that I will be going on a mini vacation for two glorious weeks and hopefully I can kickstart the creative juices then. Along the way, I will try to use some of my free time (such as it is) to work on character biographies, I have started those and also to continue my endeavor to track down some sample scripts. For me, it's always imperative to have a template or two to work from because I need to have a blue print that guides my writing and gives me a springboard.
Writing comic books is not as straight forward as say writing a screenplay. The former has a more free flowing less rigid format. Whereas the latter has a three act 120 page (usually) format, there is no one standard way to write a comic book script. Fortunately there are a lot of resources on the interwebs to turn to and there is no shortage of material for which to draw inspiration.
Over the past few weeks I have read scripts by some of the industry mainstays, some as well known as Neil Gaiman, others with a bit more obscure bodies of work. I think I will take a drive to Santa Rosa on Friday prior to my flight to L.A. this weekend to try and track down a few more comic books which I can match to the scripts they were born from. Because as everyone knows, you can't have a finished book without a script. Wish me luck getting out of my creative quicksand. Writers blocks don't last forever. I am thinking that I will get out of mine within the next couple of days.
This is my latest game with the internet tyros and I did much better than the last one, playing with the black pieces, my opponent resigned after move 21. The game was a Queen's Pawn Opening (Chigorin Variation) In general, the Chigorin variation of the Queen's Pawn openings is defined by 1. d4 d5 2. Nc3 Nf6, and the most important move afterwards is Bf4 (although my opponent did not play that) It went like this: 1. d4 d5 2.Nc3 Nf6 3. a3 (a move questioned by the book as Bg5, transitioning into the Versov is thought to be the best response) I answered with: Nc6 (c5 is said to be best response) 4.f3 (Bg5 is said to be best) e5 (e6 ttb best) 5.e3? (dxe5 is considered best) g6? (bd6 thought to be best) 6. g3? (dxe5 ttb best) exd4 (Bg7 ttb best) 7.exd4 Bd6? (Bg7 ttb best) 8. Nge2 Qe7? (h6 best) 9. Bh6? (Bg5 ttb best) a5? (a6 is ttb best) 10. Bg7? (Qd2 ttb best) Rg8 11. Bh6 Be6 12. h4? (Qd2 ttb best) Nh5 13. g4? (Kf2 ttb best)...
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